![]() ![]() Teutons: Murder Holes and Herbal Medicine are free.Researching technologies that benefit Castles provides 20 gold each. Fletching, Bodkin Arrow, and Bracer cost no gold. Spanish: Castles are built 30% faster.Sicilians: Castles are built 50% faster.Romans: Castles are built and repaired 5% faster.Portuguese: All Castle units cost -20% gold.Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.Italians: University technologies that benefit Castles are 33% cheaper.Chinese: Technologies that benefit Castles and Castle technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.Byzantines: Castles have +30%/+40% hit points in the Castle/Imperial Age.Burmese: Researching Herbal Medicine is 50% cheaper.Bulgarians: Fletching, Bodkin Arrow, and Bracer cost -50% food.Aztecs: Castle units are created 11% faster.Timurid Siegecraft (unlocks Flaming Camel, Tatars only) Stronghold (heals allied infantry near Castles, Celts only) Herbal Medicine ( garrisoned units heal faster)Ĭuman Mercenaries (grants to each ally the possibility to train 5 Elite Kipchaks for free per Castle, Cumans only)ĭetinets (converts 40% stone cost into wood, Slavs only) Heated Shot (+4 attack against ships and Fishing Ships) Rams, Armored Elephants, Trebuchets, Bombard Cannons, Tarkans, Huskarls, War Elephants, Cannon Galleons ![]() The following table shows the maximum number of arrows a Castle can fire, when it is garrisoned with units of the same type:Ĭlicking on the icon links to the corresponding page.īlue: Units Green: Technologies Purple: Unique unitsįurther statistics Building strengths and weaknesses Hence, fully garrisoning infantry enables the Castle to fire 7 extra arrows. The more damage output the garrisoned units have the higher the number of arrows fired.įor a Teuton player with Crenellations researched, garrisoned infantry add arrows as if they were villagers. Not all garrisoned units add the same number of arrows, their value is generally dependent on two factors: attack and Rate of Fire. The Castle inherently already has 4 "power" which is listed in the attack with parenthesis. One base arrow and 20 additional arrows are fired. Garrisoning either Villagers or archers adds additional arrows to the Castle's fire, up to maximum of 21. In Regicide games, the Castle is a safe (yet obvious) place for the King.Īn empty Castle is able to fire five arrows at a time, with a base damage of 11 each. The player must also have sufficient numbers of troops (especially cavalry) to counter enemy siege units. If running for a Relic or Wonder victory, Castles can become very useful to build up the defense of the Wonder or the Monasteries holding Relics, but the support of other structures such as Walls and Towers is also required. This dynamic can lead to "Trebuchet Wars" when two Castles of opposing sides are close to each other, where each side tries to amass Trebuchets to take down the other side's Trebuchets and Castles. Fortunately, the Castle can create Trebuchets, granting them a great counter to enemy Trebuchets and Castles. Long-ranged siege units are the greatest threat for castles. 650 stone is a very heavy price even losing one Castle can be a major blow. This is also compounded with another major weakness of the Castle: its cost. However, the Castle's very long build time (base 200 seconds) makes this very risky. As great as they are in a player's base, they are just as effective at securing a strategic position on the map, whether it be a chokepoint, contested resource (such as the Gold pile on Gold Rush), or the area outside of an opponent's base.Ī more offensive use of a Castle is a Castle drop, which involves placing Castles near or in the enemy's base, an daunting task given the Castle's offensive presence. Their high garrison space also aids them in this regard, making raiding nigh impossible around a Castle. Their combination of high damage output and incredible durability makes them the centerpoint of a player's defense, as they can deter almost any unit from walking under them. The Castle is the most versatile defensive building in the game. Age of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Tactics and placement ![]()
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